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Virtual reality and use cases in mobile networks

It presents transmission technologies and VR use cases. You can also try out the solutions for yourself.

Content

  • Introduction:
    • Virtual and augmented reality formats, trends and challenges,
    • technologies and devices, specifics of user equipment for viewing VR content,
    • VR video production.
  • Examples of use:
    • Infotainment,
    • 112 / public safety,
    • industry.
  • VR content transmission technologies:
    • bit rates, resolutions, codecs – comparison,
    • protocols and formats for VR video transmission,
    • VR embedded in 5G.
  • Demonstration of selected VR/AR solutions and downloading of VR video.

Learning objectives

  • learn about practical examples of how virtual reality can be used,
  • learn about VR content delivery technologies.

Target group

  • Convergence services employees,
  • software developers,
  • Product management employees,
  • WEB, multimedia and TV staff,
  • product development.