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Virtual reality and augmented reality (VR/AR)

You will learn about and (in the case of live demonstrations) try out state-of-the-art augmented and virtual reality devices and applications. The focus is on the user experience and the technical aspects of how these devices work.

Content

  • what is virtual reality (VR), augmented reality (AR) and mixed reality (MR)?,
  • Technologies, devices, principles, applications and services in VR, AR and MR systems,
  • the equipment needed and the
  • practical demonstration and use (Oculus Rift CV1, MS Hololens, Samsung Gear VR, Google CardBoard, interactive print…),
  • practical demonstration and use (Oculus Rift CV1, MS Hololens, Samsung Gear VR, Google CardBoard, interactive print…),
  • Virtual reality and augmented reality (VR/AR) interface
  • user experience in virtual and augmented reality,
  • trends and standards

Learning objectives

  • learn about interfaces for natural interaction and management,
  • (gestures, voice, brain, sight, reading and interpreting commands directly from muscle signals, advanced interaction methods),
  • learn about VR/AR/MR devices and technologies,
  • know the advantages (and disadvantages) of virtual and augmented reality interfaces,
  • know the importance of a good user experience in VR/AR,
  • to try out VR/AR/MR devices and services in practice,
  • be aware of current trends and standards.

Target group

  • Convergence services employees,
  • software developers,
  • Product management employees,
  • WEB employees,
  • multimedia and TV employees,
  • product development.