You will learn about and (in the case of live demonstrations) try out state-of-the-art augmented and virtual reality devices and applications. The focus is on the user experience and the technical aspects of how these devices work.
Content
- what is virtual reality (VR), augmented reality (AR) and mixed reality (MR)?,
- Technologies, devices, principles, applications and services in VR, AR and MR systems,
- the equipment needed and the
- practical demonstration and use (Oculus Rift CV1, MS Hololens, Samsung Gear VR, Google CardBoard, interactive print…),
- practical demonstration and use (Oculus Rift CV1, MS Hololens, Samsung Gear VR, Google CardBoard, interactive print…),
- Virtual reality and augmented reality (VR/AR) interface
- user experience in virtual and augmented reality,
- trends and standards
Learning objectives
- learn about interfaces for natural interaction and management,
- (gestures, voice, brain, sight, reading and interpreting commands directly from muscle signals, advanced interaction methods),
- learn about VR/AR/MR devices and technologies,
- know the advantages (and disadvantages) of virtual and augmented reality interfaces,
- know the importance of a good user experience in VR/AR,
- to try out VR/AR/MR devices and services in practice,
- be aware of current trends and standards.
Target group
- Convergence services employees,
- software developers,
- Product management employees,
- WEB employees,
- multimedia and TV employees,
- product development.